Reimagining the Metaverse: Seven Key Improvements Needed
Written on
Chapter 1: Current State of the Metaverse
Six months after Facebook's rebranding to 'Meta,' the outlook for the metaverse appears grim, based on available data. The company has lost followers and substantial revenue as advertisers withdraw their support. The landscape is volatile, largely due to Meta's mismanagement of the metaverse concept.
Originally introduced in Neal Stephenson's sci-fi novel Snow Crash, the metaverse has become a focal point for Meta CEO Mark Zuckerberg, yet tangible outcomes remain elusive. Unless Zuckerberg and Meta, particularly its investors, are prepared for a long-term endeavor, their current version of the metaverse is destined for failure.
However, the underlying idea of the metaverse is not doomed. Some argue that Zuckerberg's rudimentary version could hinder its evolution. Therefore, I propose several enhancements, starting with the complete removal of Facebook from the metaverse—though that seems unlikely.
Instead, here are seven adjustments I would like to see in Zuckerberg's vision for the metaverse.
The Metaverse and How We'll Build It Together -- Connect 2021
This video discusses the collaborative future of the metaverse and outlines the vision for creating a more interconnected and immersive digital environment.
Section 1.1: The Absence of Legs
Entering Horizon Worlds, Meta's whimsical interpretation of the metaverse, you’re greeted by floating torsos without legs. This peculiar sight is unsettling, especially when you see these torso avatars lounging in chairs.
Meta argues that proper foot tracking is necessary to incorporate legs, but I disagree. I've enjoyed games like PUBG and Warzone for years, which manage to depict legs and realistic physics using just a console controller. Trust me, falling does have consequences.
Including legs in the metaverse would enhance the experience and reduce the oddity of floating torsos.
Subsection 1.1.1: More Realism
Meta's metaverse currently appears overly cartoonish. The lack of realistic avatars and environments makes for a juvenile experience. While I understand the potential for misuse with more lifelike avatars, the current design is excessively simplistic.
The buildings and objects in Horizon Worlds resemble drawings by a child. To legitimize any metaverse attempt, it must embrace realism—this is its primary objective.
Section 1.2: Customization Options
In line with the previous point, I desire more customization features in Horizon Worlds. VR Chat, a competing platform, allows for significant avatar customization (and, notably, has avatars with legs). Meta is worth nearly a trillion dollars; surely, they can offer more personalization options.
Chapter 2: Enhancing the User Experience
Section 2.1: Unified Spaces
The metaverse depicted in Snow Crash is a cohesive space from which various "verses" radiate, allowing seamless travel between locations. In contrast, Meta's version resembles traditional web surfing, requiring users to exit and enter loading screens to navigate different worlds.
Finding new experiences is limited to a menu suggesting "Spotlight" and "For You" worlds, leading to a disjointed experience.
I Spent 24 Hours Trapped in the Metaverse | WSJ
This video chronicles a journalist's experience in the metaverse, highlighting both challenges and opportunities for immersive digital environments.
Section 2.2: Age-Appropriate Spaces
A significant concern in Horizon Worlds is the influx of young users. The Oculus Quest 2, Meta's budget-friendly VR headset, was a holiday bestseller, resulting in many children entering Horizon Worlds. As a parent, I limited my son's access after two unsettling experiences.
There should be dedicated spaces for younger users, with moderators ensuring a safe environment. A separate area could function like an IKEA playroom, catering specifically to children.
Section 2.3: Attracting Visitors to Hotspots
Despite its flaws, some remarkable worlds exist in Meta's metaverse, such as comedy clubs and nightclubs. However, these venues often lack visitors.
While the central Plaza is bustling, many unique experiences remain underpopulated. To remedy this, Meta could promote popular spots in the world finder menu, encouraging users to explore vibrant locations.
Section 2.4: Encouraging Open Interaction
While enjoying a comedy show, I was approached by a floating avatar requesting a selfie. This encounter highlighted Facebook's efforts to shield itself from backlash by implementing strict personal space boundaries—no more physical interactions like high-fives or hugs.
This approach contradicts the essence of the metaverse, which should be a space for social interaction and enjoyment. Instead of yielding to pressures, Meta should embrace the diverse nature of virtual environments.
In conclusion, if Facebook can refine its lackluster metaverse offering, it may evolve into something meaningful. The current iteration, Horizon Worlds, is a far cry from a true metaverse experience. Until then, I’ll be at the comedy club, wishing for legs and better interactions.